I did a bit of work on a walk cycle and an idle animation, both for a small game I've been trying to make gradual progress on.
The first, the walk cycle, was already sketched out. I just wanted to neaten it up and add color, which, although tedious, made it feel like it's beginning to come together. While I was doing the lineart, I tried to correct inconsistencies. I wasn't super thorough, but I don't mind. I'm still trying to hold onto the idea that this game is a fun side project, not to be obsessed over. I also stuck to bland basic colors (and no shading), because I'm still not sure how to make the colors fit into the various lighting situations. There's probably an easier way to do it, but so far I've been considering just recoloring every frame of animation for each lighting situation.
I also made a sketch for Patty's idle animation. For these animations, I want to stick to exactly eight frames, which means I have to be economical. It also means I have to be succinct, which I THINK is an important animation skill—but I really don't know what I'm talking about. Her idle animation is just a sigh, since she's not interested in anything much. I guess I should have planned out what each character's animations will be ahead of time, instead of making spur of the moment decisions, but I can't be bothered, so it will be what it will be! Who needs plans?
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